BRIDGING THE GAP BETWEEN THE REAL WORLD AND VIDEO GAMES USING IOT
dc.contributor.author | SHREYANSH KUMAR, 1613106013 | |
dc.date.accessioned | 2021-07-15T10:12:05Z | |
dc.date.available | 2021-07-15T10:12:05Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://10.10.11.6/handle/1/1907 | |
dc.publisher | Galgotias University | en_US |
dc.subject | Computer Science | en_US |
dc.title | BRIDGING THE GAP BETWEEN THE REAL WORLD AND VIDEO GAMES USING IOT | en_US |
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B.TECH [1324]